Fallout 3 and New Vegas justified their open-worlds, but only because you expected a post-nuclear wasteland to be…well, mostly empty and devoid of life. Dragon Age: Inquisition artificially gated approximately fifteen hours of main story with forty or fifty (or more!) hours of pointless filler. It rewards exploration while maintaining a strong core story.Ĭontrast that with some other open-world games. The Witcher 3 is full of life, full of people commenting on your actions whether or not you pay attention, full of tiny stories and tiny details many players won’t even notice. ![]() It’s not the first game to have done so, but it certainly works the hardest at it. The Witcher 3 justifies its open-world format. ![]() Everything Witcher 3 does right comes back to a central theme: World-building.
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